The
following article is something we promised a while back but,
unfortunately, never got around to publishing. It has sat on a hard
drive since late October, waiting to be finished and, finally, today
we're doing just that. It's Part 2 of our look at Playstation's 2008
Holiday Preview Event.
Activision
Continuing
through the event floor, I made my way to the Activision booth to see
its offerings. I already knew to expect
Guitar
Hero World Tour
,
but I also got a close look at
The
Legend of Spyro: Dawn of the Dragon
and
007:
Quantum of Solace
.
I
started out with
Dawn
of the Dragon
(available now). Not having heard much about this new
Spyro
title,
I didn't even expect to see it at the show, but I was happy to give
it a go. You've got the option of playing as either Spyro himself,
one again voiced by Elijah Wood, or his new ally, Cynder, voiced by
Christina Ricci. Friends can also jump in/jump out of gameplay at any
time and, for the first time ever, Spyro can now fly at any time.
Spyro's flight is a bit restricted, but it helps you get around
levels and avoid pitfalls a little more easily.

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Graphically
speaking, this new
Spyro
title
is not all that impressive. If the development team was going for
high-def graphics, they certainly did not achieve them. To say the
least, the image quality, modeling and environments look quite
outdated. Gameplay is a bit of a different story. Physical attacks
and magic attacks can be pulled off quite smoothly, and the control
system for choosing magic attacks is simple enough that younger
players won't have a difficult time with it. This is especially
important for puzzles in the game that require players to switch
between different magic powers.
The
game looks to be considerably more violent than previous titles in
the franchise, but that would explain the E10+ rating. For parents
who actually take the time to look at the ratings and see if a
particular game is right for their child or not, I'm definitely
willing to recommend it. The platforming is good and the gameplay
handles well, the graphics are a bit outdated, but aside from that,
it should be quite the entertaining game for kids. I couldn't say
much about the story though, as the sound from the
Guitar
Hero World Tour
booth
drowned out most of the story/speaking sections of the game.
Just
for kicks, and to compare it to the
Xbox
360
version, I took a quick look at
Guitar
Hero World Tour
.
There aren't many, if any, differences between the two versions, but
an interesting thought was recently presented to me that puts a
compelling spin on why the Playstation 3 version may be the better
purchase for some consumers looking to get the game this holiday
season. If you take into consideration that there are a number of
casual or non-gamers out there who are only looking into purchasing a
console for games like
Guitar
Hero
and
Rock
Band
,
it makes more sense to purchase the Playstation 3 versions of those
games. It's not because they look any better, run any better or have
more interesting content. It's because the Playstation 3 is a
more
reliable
system than the Xbox 360. Simply put, if you're a casual gamer only
looking to play games like
Guitar
Hero
or
Rock
Band
,
or are just looking to watch a movie or use your console to listen to
music, the Playstation 3 is the better buy because of its
reliability. This doesn't apply as well to core gamers, who generally
look for the kind of experience that Xbox 360 offers – a huge game
library backed by a massive online community – but for casual
gamers, Playstation 3 is a solid choice, especially since you won't
have the constant “what if” situation like the Red Ring of Death
on your back.

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While
playing
Guitar
Hero World Tour
I
caught a glimpse of
Call
of Duty World At War
in
action. I didn't get the chance to play it myself at any point in the
day. That game's booth was also surrounded at all times of the day. I
will say this though, only based on what I saw and heard from someone
else playing the game:
Call
of Duty World At War
both
looks visually stunning and sounds amazing. A note though, and this
is where that core gamers comment I made above comes into play. I was
speaking to
Sean
Guadron
,
a game design professor from George Brown College – he attends a
number of Toronto community gaming events – after the event and he
told me that, when asked, one of the representatives from Activision
told him that the Xbox 360 version of
World
At War
would
be better than the Playstation 3 version. There are a couple of main
reasons for this. The first is that the game is being designed around
a PC platform – which also explains why the game's beta is only
going to Xbox 360 and PC gamers – and was therefore highly
compatible with Xbox 360. The second reason is that most developers
have still not found the best way to develop games for Playstation
3's Cell Broadband Engine yet (the console's specially designed
multi-core processor).
After
gawking at
World
At War
for
a fair amount of time, I made my way over to play the new James Bond
game, 007: Quantum of Solace
,
which takes place somewhere between the last Bond movie
Casino
Royale
and
the upcoming
Quantum
of Solace
.
The portion of the game I played appeared to be from
Casino
Royale
,
during the train scene. It took me a bit to get used to the controls,
but once I did, I made my way through and over the train's cars,
ducking and taking cover from enemy fire, shooting various explosive
elements and fighting off the wind to make my way to a fist fight at
the end of the level. I like the controls for the game, and I'm quite
glad that they've finally introduced cover into these types of games.
It just adds a bit more realism to a game when you have to make your
way through a level by protecting yourself and shooting from cover,
whether it's from behind a wall, a bar, a couch or any other number
of things. Apparently Sean managed to get through the entire level
without taking cover once, and, in doing so, also got the Activision
representative managing the game's demo booth a tad miffed.

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The
graphics in
Quantum
of Solace
are
crisp and clear, and the environments were rather impressive, though
I did only see the train and its surroundings. The views from outside
the train were particularly eye catching though, because that
specific level included high wind speeds and pouring rain. While I
wasn't taking cover from a rain of bullets, I could look around and
see some hazy mountain terrain or make my way further down the train
cars to the end of the level, fighting through the driving rain,
which in itself looked great. I was also quite impressed with the way
the developers managed to model Daniel Craig's face. It really looks
like him.
Electronic
Arts
I'll
begin this section with
Rock
Band 2
,
because I've already written about the game, and because Sean
has already provided us with a full
review. I enjoyed it on PS3 as much as I did on Xbox
360, but I did notice that the on-board guitar calibration has
issues finding the proper timing when in high ambient noise
situations. This shouldn't be an issue in home settings, but it's
important to note. I still recommend this as a great gift for the
holiday season, whatever system you plan to purchase it for. As I
noted with
Guitar
Hero World Tour
though, if you're just getting a new system and these casual,
multiplatform games are the ones you're into, Playstation 3 is
probably the better system choice.

|
Aside
from
Rock
Band 2
,
the only other EA game I looked at was
Mirror's
Edge
,
which I instantly became obsessed with. We'll have a review up for it
soon, hopefully, but to spoil the surprise, it doesn't matter whether
you have an Xbox 360 or Playstation 3, this is an absolute must have
game.
Mirror's
Edge
takes
platforming to a whole new level, and its graphics are jaw dropping.
Whoever said platforming doesn't work in first person has likely
taken that back now.
Namco
Bandai
Finally,
a Playstation 3 exclusive to talk about.
Naruto:
Ultimate Ninja Storm
was
being demoed by Namco Bandai at the event and, honestly, I wasn't
particularly impressed. The developers have definitely made a great
looking game, similar to the way Ubisoft has made
Naruto:
The Broken Bond
look
very eye catching with cartoon -inspired 3D environments and
character models that are true to their original design, but the
gameplay just isn't as interesting. This may be because
Ultimate
Ninja Storm
is
a fighting game. I'm not the type to pick up a fighting game when I
have other choices. All that said, people who enjoy the show or the
mangas should still get a kick out of the game, as there are a lot of
cool moves you can pull off with some of your favourite characters,
and it's easy to pick up and play. However, this one is definitely
not on my holiday list.
SEGA
I
made a quick stop over at SEGA's floor space to see what was showing
there. I caught a glimpse of one of the SEGA reps running through a
level in
Sonic
Unleashed
.
While the Werehog portions didn't look very interesting, I did notice
that the regular Sonic platforming sections had a classic look to
them. It was fast, very fast. It appeared that the development team
went back to the game's roots for these sections and reintroduced
that basic speed platforming element that was so prevalent in the
original games. I didn't have the time to try out the game for
myself, so I can't give it a nod or a thumbs down.

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I
did, however, take some time to get a run through of
Golden
Axe: Beast Rider
,
which left me with some mixed feelings. The game looks decent and has
some eye catching moves, and character models for that matter. I also
liked the fact that players who want to delve deep into the storyline
can do so by collecting story scrolls, while those who want to just
want to play through can move on. What I found a bit annoying was
that the game appeared to be a hack and slash title, with riding
beasts occasionally, but with a slower feel.
Sony
Would
you believe that the only Sony title I managed to get my hands on at
the show was
Killzone
2
?
It's true. All six hours of the show, the
Resistance
2
area
was packed with players, with good reason of course. I also spent so
much time at the third party publishers' areas that I barely had any
time to check out the Sony titles anyway. But I did manage to get
some time with the
Killzone
2
alpha,
and I was impressed.
The
first thing I noticed once I realized what I was playing (the title
was not listed anywhere on the floor or in the game) was the
graphics. I remember hearing talk from people at Sony about a year
ago or so, saying that, unlike
Halo
3
,
Killzone
2
will actually live up to its original trailer's graphics quality. So
far, it appears that that is absolutely true. I couldn't believe what
I was seeing, quite honestly. The environments were highly detailed
and rich, and the character models looked, well, real. The controls
were also quite easy to pick up. For an alpha, that version of
Killzone
2
was
unbelievable. I can only hope that it keeps getting better as it gets
closer to its February 2009 release.