By Eli Green
May 23, 2008 - 17:00
Rock Band has no story. Sure, there's the band starting off in their local town and getting bigger and better modes of transportation as they progress through the game, but compared to any of the games in the Guitar Hero franchise, and I'll be doing a lot of that, Rock Band is just pick up and play. Aside from the insane intro video of a band riding on top of various vehicles, which get larger as they continue on the “road to success”, while playing Deep Purple's Highway Star , there is no other mention of such types of things, other than the previously mentioned bigger and better modes of transportation.
Gameplay
I can't get enough of playing on the Rock Band drum kit, but the pads don't have the proper kickback when struck, and things like drum rolls very difficult to perform.
Finally, the peripheral that has given me the most trouble of all, the Rock Band guitar. Based on the Fender Stratocaster, this guitar controller features comfortably sized fret buttons embedded into the bridge, as well as miniature solo buttons at the bottom of the bridge, a tone switcher, a whammy bar and a smooth strum bar. I absolutely adore the design of the Rock Band guitar. I find the the embedded buttons easier to use than the Guitar Hero guitar, and the smooth strum bar feels much more like real strumming to me than the clicking strum bar on the Guitar Hero guitar. I know many people who I
The only problem with the Rock Band guitar is that I haven't had a single one that worked completely right out of the box. The one that came in my Rock Band Special Edition box didn't go into Overdrive (the Rock Band version of Star Power) properly, if at all. My second guitar had a blue button that always stuck, making it almost impossible to play on any difficulty higher than Easy. My third guitar has a strum bar that doesn't work. I have not yet ordered my next replacement guitar.
All of the problems with the peripherals aside, if you have a fully working copy of Rock Band with fully functioning peripherals, this game blows Guitar Hero out of the water. Essentially modeled after Guitar Hero, Rock Band has a constantly moving series of coloured “note” icons moving toward you as you play. As the “notes” arrive at your instrument, you either strum or hit the drum pad that corresponds with that “note”, depending on which instrument you are playing, of course. If you're singing, a line is your guide for singing higher or lower notes and, when you are playing on higher difficulties, the game scrutinizes how well you are to hitting the notes much more closely. Activating Overdrive works the same way for the Rock Band guitars as the Guitar Hero guitars, but since you can't pick up your drums, you do a freestyle fill and hit the green crash at the end of it. For the microphone, you just sing or say something when a big gold area comes up.
Some of the most notable differences between Guitar Hero and Rock Band are the ability to still collect Overdrive energy while in Overdrive, a great addition, the creation of your own custom designed and named rocker (not available for the Playstation 2 and upcoming Wii version), the Big Rock Ending and the ability to keep track of your star rating while playing the song. While these differences might not seem like much, they add a lot to the gameplay, especially when in multiplayer.
Multiplayer and Online
Guitar duel |
My only issue with the Band World Tour is that you've got no choice but to make your own rocker before you can actually begin playing. It's true that you can just say Create and then go with the base rocker that it gives you to design, but it would have been even better if there was just a Quick Band Create function that let you jump in faster, because the bigger the band, the longer it takes and, inevitably, somebody ends up wanting to seriously customize their character before everybody can continue. Then you've got to pick your home city, and you can finally begin playing.
Once you get into the Band World Tour you can pick whatever tracks are available to play from your local venues and start on your way to bigger and better venues, collecting fans and cash along the way. On your way toAs a band, you've got a lot of advantages over solo gigs. You can sometimes get bonuses for playing portions of
Singing duel |
The Band World Tour mode also includes a particular new feature that is, simply put, awesome – set lists! This isn't amateur night at the lounge! You're a band looking to hit the big time. So why wouldn't you get to play more than one song at your own concert, right? It's an ingenious addition, and it really brings together the whole experience.
Once you're playing online, the service works beautifully, with no lag to speak of. You can also chat with your opponents over Xbox Live if you want, though it seems there are very few, to no people who do. There is also the rampant problem of players quitting before the match ends. A shame really, but it has nothing to do with the game itself, just people unwilling to lose.
There is one feature missing from online play that I really would have liked to see, but has already been addressed as something that was very difficult to accomplish because of data synchronization across multiple players' console. That feature is Band
Music Store |
But wait, there's more. Rock Band includes an entire Community area, where you can access behind the scenes videos and check out the leaderboards. Plus, there is a massive list of extra downloadable songs available for purchase online. EA even recently updated the game so players can easily search the Music Store, preview tracks, purchase single songs or track packs and view track difficulties from inside the game. There will even be full albums available for download soon.
Environment and Graphics
The menu interface in Rock Band is clear, smooth and simple to navigate. Everything is laid out in all the right places and it's all pleasing to the eye. The menus are also somewhat of an introduction to what the gameplay backgrounds will look like, as there is a very classic music video/live-recorded concert grainy look to everything.
Behind the in-game user interface is everything that's happening at your band's concerts. Everything you've come to expect from Guitar Hero venues is there, but in a much more realistic way. Some of the venues do look rather odd, like the arcade for instance, but none of them look like they wouldn't be able to be duplicated in real life. The concert look is yet another area where Rock Band excels compared to Guitar Hero . Not only does everything look realistic, but all of the player avatars actually play in time to the music, including the drummer!
Sound
Without a doubt, the second most important aspect of a music/rhythm game, the sound in Rock Band is no disappointment. Far from it. Every sound in the game, except for cheering and vocals obviously, is like its own form of music, as every sound is instrumental. Even something like moving up and down or selecting options in the menus is accompanied by the strum of a guitar.
The sound is pure and the quality is clear. This is enhanced by the fact that none of the instruments overpowers any of the others, or the voice. The mix is solid for each of the songs, and that makes things easier for players, as they can properly hear their part.
Conclusion
Rock Band brings together many of the aspects of music/rhythm games before it, especially Guitar Hero , and then kicks them up a notch. Aside from some occasional problems with the game's controllers, Rock Band produces a music/rhythm gaming experience that goes far beyond coloured “notes” moving on a track. It's a full fledged laser lights rock show.
Gameplay:
8.5
Environment
and Graphics: 9
Sound:
10
Story:
N/A
Fun:
10
Verdict: Buy It