What
happens when the jilted creators of a highly popular music/rhythm
video game franchise get picked up by one of the biggest names in the
music media industry? You get
Rock
Band
.
Developed by Harmonix Music Systems, creators of the
Guitar
Hero
franchise
under publisher Red Octane (now an Activision company),
Rock
Band
is a music/rhythm game that incorporates not only guitars as lead and
rhythm/bass, but drums and vocals as well.
Rock
Band
has
no story. Sure, there's the band starting off in their local town and
getting bigger and better modes of transportation as they progress
through the game, but compared to any of the games in the
Guitar
Hero
franchise,
and I'll be doing a lot of that,
Rock
Band
is
just pick up and play. Aside from the insane intro video of a band
riding on top of various vehicles, which get larger as they continue
on the “road to success”, while playing Deep Purple's
Highway
Star
,
there is no other mention of such types of things, other than the
previously mentioned bigger and better modes of transportation.
Gameplay
Undeniably
one of the most important aspects of a music/rhythm game, aside from
sound, are the controllers you play the game with. I would like to
say that EA did a
great job with all of the
Rock
Band
peripherals,
but I'd be lying. Don't get me wrong, the design is great
aesthetically pleasing, but the way the controllers function, or
rather, the frequency with with they function properly right out of
the box, is low. I'll start with the microphone, as it the least of
my worries. I consider Logitech, which designed the
Rock
Band
microphone, to be an excellent peripheral company, especially when it
comes to their audio equipment. However, the
Rock
Band
microphone
just doesn't live up to the manufacturer's usual standards. Its
ability to pick up a wide range of voices is quite poor, especially
when compared to the microphones that come with some other karaoke
style video games, like
SingStar
.
I
can't get enough of playing on the
Rock
Band
drum
kit, but the pads don't have the proper kickback when struck,
and things like drum
rolls very difficult to perform.
Worse yet, it
makes things even harder when trying to play faster songs. The worst
part of the drum kit is yet to come though, as the kick pedal gets
that prize. Lacking in cord length, thus disallowing for higher pad
placement, and highly prone to breaking (in various places), the
pedal for the
Rock
Band
drum kit feels like its made of cheap plastic, and it simply cannot
handle regular use. I have, thankfully, only had to replace one pedal
so far, but so many people have had problems with the official pedal,
even replacements, that there is now a dedicated
Rock
Band
drum kit pedal modification community making all kinds of different,
and better pedals or pedals mods, like
this
simple one
from
epilepticgaming.com
.
Finally,
the peripheral that has given me the most trouble of all, the
Rock
Band
guitar.
Based on the Fender Stratocaster, this guitar controller features
comfortably sized fret buttons embedded into the bridge, as well as
miniature solo buttons at the bottom of the bridge, a tone switcher,
a whammy bar and a smooth strum bar. I absolutely adore the design of
the
Rock
Band
guitar.
I find the the embedded buttons easier to use than
the
Guitar
Hero
guitar, and the smooth strum bar feels much more like real strumming
to me than the clicking strum bar on the
Guitar
Hero
guitar.
I know many people who I
have discussed this with who prefer the
clicking strum bar because it helps them keep the beat, but after
playing
Rock
Band
,
the
Guitar
Hero
guitar just doesn't cut it for me anymore.
The
only problem with the
Rock
Band
guitar is that I haven't had a single one that worked completely
right out of the box. The one that came in my
Rock
Band Special Edition
box
didn't go into Overdrive (the
Rock
Band
version
of Star Power) properly, if at all. My second guitar had a blue
button that always stuck, making it almost impossible to play on any
difficulty higher than Easy. My third guitar has a strum bar that
doesn't work. I have not yet ordered my next replacement guitar.
All
of the problems with the peripherals aside, if you have a fully
working copy of
Rock
Band
with fully functioning peripherals, this game blows
Guitar
Hero
out
of the water. Essentially modeled after
Guitar
Hero, Rock Band
has a constantly moving series of coloured “note” icons moving
toward you as you play. As the “notes” arrive at your instrument,
you either strum or hit the drum pad that corresponds with that
“note”, depending on which instrument you are playing, of course.
If you're singing, a line is your guide for singing higher or lower
notes and, when you are playing on higher difficulties, the game
scrutinizes how well you are to hitting the notes much more closely.
Activating Overdrive works the same way for the
Rock Band
guitars
as the
Guitar Hero
guitars,
but since you can't pick up your drums, you do a freestyle fill and
hit the green crash at the end of it. For the microphone, you just
sing or say something when a big gold area comes up.
Some
of the most notable differences between
Guitar
Hero
and
Rock
Band
are the ability to still collect Overdrive energy while in Overdrive,
a great addition, the creation of your own custom designed and named
rocker (not available for the Playstation 2 and upcoming Wii
version), the Big Rock Ending and the ability to keep track of your
star rating while playing the song. While these differences might not
seem like much, they add a lot to the gameplay, especially when in
multiplayer.
Multiplayer
and Online

Guitar duel
|
The
multiplayer modes are really the core gameplay in
Rock
Band
.
Sure, you can play the game by yourself, but what's the point in
having a whole band if you aren't going to get a bunch of people in
the same room and rock out together? Sure, the game has your standard
quickplay multiplayer, where up to four people can play together,
picking tracks single by single, or two people can take each other on
in a Score Duel or Tug of War (if you've got two of the same
instrument), but there's something much better. Multiplayer is the
area where
Rock
Band
shines
brightest, as you can play through the entire career mode as a band
in Band World Tour mode (not available for the Playstation 2 or soon
to be released Wii version).
My
only issue with the Band World Tour is that you've got no choice but
to make your own rocker before you can actually begin playing. It's
true that you can just say Create and then go with the base rocker
that it gives you to design, but it would have been even better if
there was just a Quick Band Create function that let you jump in
faster, because the bigger the band, the longer it takes and,
inevitably, somebody ends up wanting to seriously customize their
character before everybody can continue. Then you've got to pick your
home city, and you can finally begin playing.
Once
you get into the Band World Tour you can pick whatever tracks are
available to play from your local venues and start on your way to
bigger and better venues, collecting fans and cash along the way. On
your way toAs a band, you've got a lot of advantages over solo gigs.
You can sometimes get bonuses for playing portions of

Singing duel
|
songs in
perfect unison, you can combine your Overdrive energy to max out your
point score and, best of all, if a band mate fails, you can save them
and bring them back into the performance. Three strikes and you're
out though. A cool trick we've learned here while playing in the Band
World Tour is if one of your band mates is having trouble keeping up
in a particular song, you can stagger your Overdrive usage to
constantly keep them from failing (as long as they're at least decent
enough to manage through some parts). If one of your band mates is
not as skilled though, they don't have to worry, as
Rock
Band
doesn't
require everybody to play at the same difficulty level. As you
continue in the Band World Tour, it will begin cutting off the easier
difficulties for some of the venues, but overall, you'll be able to
play through on whatever difficulty level you please.
The
Band World Tour mode also includes a particular new feature that is,
simply put, awesome – set lists! This isn't amateur night at the
lounge! You're a band looking to hit the big time. So why wouldn't
you get to play more than one song at your own concert, right? It's
an ingenious addition, and it really brings together the whole
experience.
You
can't talk about the
Rock
Band
multiplayer experience without mentioning online play. The setup for
online play in
Rock
Band
may
be simple, but it works well. Head into Multiplayer and select either
Score Duel or Tug of War, and choose whether you'd like to play a
Ranked Match (from which the results will be posted on the
leaderboards) or a regular Player Match. Once the game finds someone
to play against, one of the two players gets to select the songs and
the difficulty, and you play. The game also gives you the option of
searching by difficulty, allowing you to find other players in your
skill set, or be a jerk and kick a newbie's butt.
Once
you're playing online, the service works beautifully, with no lag to
speak of. You can also chat with your opponents over Xbox Live if you
want, though it seems there are very few, to no people who do. There
is also the rampant problem of players quitting before the match
ends. A shame really, but it has nothing to do with the game itself,
just people unwilling to lose.
There
is one feature missing from online play that I really would have
liked to see, but has already been addressed as something that was
very difficult to accomplish because of data synchronization across
multiple players' console. That feature is Band

Music Store
|
World Tour mode
online. Playing as a band online when the band can't get together in
person would put this game over the top, but was unfortunately
considered to be too difficult to pull off for this release. It's
something I hope to see in future releases of the game.
But
wait, there's more.
Rock
Band
includes
an entire Community area, where you can access behind the scenes
videos and check out the leaderboards. Plus, there is a massive list
of extra downloadable songs available for purchase online. EA even
recently updated the game so players can easily search the Music
Store, preview tracks, purchase single songs or track packs and view
track difficulties from inside the game. There will even be full
albums available for download soon.
Environment
and Graphics
The
menu interface in
Rock
Band
is
clear, smooth and simple to navigate. Everything is laid out in all
the right places and it's all pleasing to the eye. The menus are also
somewhat of an introduction to what the gameplay backgrounds will
look like, as there is a very classic music video/live-recorded
concert grainy look to everything.
The
actual in-game interface is also quite simple, and that makes it easy
to read. The score appears in the top right, with however many stars
you've got under it, the energy meter is located at the bottom
centre, with the multiplier meter embedded just under it, also
centred. Your Crowd Meter, located at the left of the screen, tells
you how well you're doing, and the instrument track is centred in the
middle of the screen, taking up most of the viewing space, as it
should. One of the more interesting aspects of the instrument track
is that it glows with energy when you're in Overdrive.
Behind
the in-game user interface is everything that's happening at your
band's concerts. Everything you've come to expect from
Guitar
Hero
venues
is there, but in a much more realistic way. Some of the venues do
look rather odd, like the arcade for instance, but none of them look
like they wouldn't be able to be duplicated in real life. The concert
look is yet another area where
Rock
Band
excels
compared to
Guitar
Hero
.
Not only does everything look realistic, but all of the player
avatars actually play in time to the music, including the drummer!
This
brings me back to what I was saying about the classic music
video/live-recorded concert grainy look I mentioned before.
Everything that goes on in the background while you play
Rock
Band
is an almost perfectly choreographed rock show, where your avatars
play to the the audience, interact with each other, and play for the
cameras. Yes, I know all of these animation patterns are preset, but
it all looks so real, and it's like you're watching a rock concert as
you play. They actually get into the music and, if you fail, they get
annoyed, knock over mic stands, the drummer throws his/her sticks,
etc. If it was possible to have someone play the game on one screen
and have the background stuff appear on its own on a separate screen,
it would be like watching an animated concert, complete with
fireworks, laser lights, the works! It sucks you into the music and
the show, and amps up the fun.
Sound
Without
a doubt, the second most important aspect of a music/rhythm game, the
sound in
Rock
Band
is
no disappointment. Far from it. Every sound in the game, except for
cheering and vocals obviously, is like its own form of music, as
every sound is instrumental. Even something like moving up and down
or selecting options in the menus is accompanied by the strum of a
guitar.
The
track selection for
Rock
Band
is
nothing but hits in my book. Even if you do have to play some of the
songs over and over again to make your way through the Band World
Tour mode, they're still great, even after the hundredth time. Okay,
I admit, I am starting to dislike Bon Jovi's
Wanted
Dead or Alive
just a bit. Take a second to realize that I'm not including the bonus
tracks as part of the regular track selection though, as I have not
played through all of them.
The
sound is pure and the quality is clear. This is enhanced by the fact
that none of the instruments overpowers any of the others, or the
voice. The mix is solid for each of the songs, and that makes things
easier for players, as they can properly hear their part.
Conclusion
Rock
Band
brings together many of the aspects of music/rhythm games before it,
especially
Guitar
Hero
,
and then kicks them up a notch. Aside from some occasional problems
with the game's controllers,
Rock
Band
produces
a music/rhythm gaming experience that goes far beyond coloured
“notes” moving on a track. It's a full fledged laser lights rock
show.
Gameplay:
8.5
Environment
and Graphics: 9
Sound:
10
Story:
N/A
Fun:
10
Verdict:
Buy It