Game Reviews
Review: Mortal Kombat vs. DC Universe
By Josh Green December 3, 2008 - 15:00
Studios: Midway Games, Warner Bros. Interactive and DC Comics
Midway Games
Genre: Fighting
Platform: Xbox 360, Playstation 3
Players: 1-2 Simultaneous
Who
ever thought that saving the world could put it in more danger? Well,
that's exactly what happens in
Mortal Kombat vs. DC Universe.
Raiden had just vanquished the sorcerer Shao Khan and expelled him
from Earth Realm, while on planet Earth, Superman and his superhero
friends had defeated and banished Darkseid. As both villains were
simultaneously forced through their respective portals, there was an
overload of power and the two gateways somehow fused, beginning a
merger between both universes. The result was the even more powerful
enemy, Dark Khan, who combined the brute force of Darkseid and Shao
Khan's necromancy.
Without
explanation or warning, some characters from both dimensions are
transposed into a universe that had previously been unknown to them.
In this foreign region, they are overcome by a
seemingly-uncontrollable and insatiable rage that immediately puts
them at odds with everyone they encounter. As the worlds continue
uniting this fury becomes increasingly frequent, while the
characters' capacity to reason weakens.
Afraid
of the unknown invaders, each planet's heroes and villains
reluctantly make a pact to join forces in order to protect their
world from destruction. As they attempt to discover the cause behind
the merger, their animosity towards one another mounts and eventually
comes to a head in a battle royal between the forces of planet Earth
and Earth Realm.
Worlds collide.
The
last men standing, Raiden and Superman, are about to square off when
they finally comprehend the source of their mania. They see Dark Khan
encouraging them to fight to consummate the union of both universes,
and realize that neither seeks the other's annihilation. They conquer
their inner anger and, in a moment of poetic justice, the two
champions that caused the rift between the realms are the only ones
that can defend and triumph over the lethal danger they have brought
upon themselves.
Gameplay
What's old is new again
when it comes to this classic fighting game. The objective remains
the same – KO your opponent twice in three 90-second rounds – but
the methods are updated and really utilize all of the controller's
available buttons.
The single most
innovative addition to Mortal Kombat was depth, which was introduced
earlier in the franchise, allowing characters to move laterally in
3D. Gamers can circle their opponents and sidestep their attacks,
rather than ducking or retreating into a corner. This also provides
players with another way of safely getting up after they have been
decked by their adversary.
Rage!
Designing the game in
full 3D allowed the developers to introduce two new methods of
fighting – Free Fall Kombat and Test Your Might. The former occurs
when a player performs a powerful attack near the battle platform's
edge (only in multi-level/vertical locations). The aggressor will
drive his rival through what looked like – and in previous games
would have been – a restraining wall, and be in a dominant position
during their free fall to another stage below. This advantageous pose
permits the instigator to throw punches and kicks while driving their
opponent further to the battle area below. However, if the opponent
matches the chosen attack and blocks it, the positions will flip and
the vulnerable character will be the one on top.
As attacks are landed,
the damage metre on the side fills up, topping out at a maximum of
30% damage, which is inflicted on whichever fighter is on the bottom
when the two players hit the ground. But the aggressor can minimize
the risk of his attack being parried by performing the super move and
ending Free Fall Kombat prematurely. If the players are too close to
the ground to execute this assault, the dominant character will
simply land on his rival, still causing the same amount of injury.
Some of the stages are
horizontal rather than vertical, such as the crumbling streets of
Metropolis, and when a forceful attack is completed towards a
specific wall near the boundary, it will engage Test Your Might. In
this new mode, gamers tap all four attack buttons, trying to make the
damage metre slide towards their character as they slam their
opponent through a series of walls. D
amage,
which can range between 0-26%, will increase if the cursor
moves towards the instigator, but it will be reduced if it drifts in
the opposite direction.
Players can also gain a
distinct advantage by initiating Klose Kombat and Rage modes. Klose
Kombat is a grab move which will put the instigator in control as the
aggressor, allowing him to land a maximum of four attacks before the
hold is broken. However, if their opponent chooses the same attack
option, he will perform a Kounter ending the close-quarters action.
Rage mode gives fighters
a burst of energy that will make them nearly invincible for a short
period of time. When the Rage metre is half full it can be used to
perform a Breaker, which will counter their opponent's attack and
send them flying across the arena.
As is usually the case in
Mortal Kombat games, the key to consistently winning is to string
together a bunch of attacks to create a Kombo. Kombos are also the
most frustrating part of the game because the CPU is inevitably more
skilled in completing these difficult moves, while humans will
struggle to remember and then employ them. Some combinations can be
found, practiced, and perfected in the Kombo challenge, which
provides players with 10 increasingly-complex sequences for each
character that will help defeat opponents.
Pulling a proper kombo together.
Overall, the core
gameplay is fun, but
as
the game becomes increasingly difficult
the loading times become unbearable because you're likely to lose
more often. After losing, players can decide to continue playing, but
rather than immediately starting the match over again, the game
reloads the end of the previous cutscene. This is even worse in
arcade mode, where it will send you back to the character menu
instead of immediately beginning again – resulting in two load
screens, one to load the character menu again, and the other to get
you back into the match.
Multiplayer
and Online
Playing
Mortal Kombat vs. DC Universe
in the multiplayer modes is
a lot of fun and will provide many shouting matches and close calls
between friends, but like the rounds in the single player modes, it's
just too short. A two player match-up will generally last a maximum
of five minutes. Improvements could be made in the future to allow
players to decide how many rounds they will fight before a champion
is declared, past the current 5-round maximum. Another possibility
would be to permit players to choose a continuous lineup of
multiple characters, survival style, with the match ending when a
competitor's last character has been knocked out. That could be
useful as both a multiplayer and single player mode.
Mutliplayer, whether on
or offline, is just like the single player, except that at the end of
a match the game goes back to the character menu, rather than putting
the winner into Arcade mode, like in the franchise's previous titles.
Larger differences come into play with the game's online capabilities
though. You can choose between quick player or ranked matches, which
are almost exactly like offline multiplayer, except that your
opponents change each time you start a new match, or you can create
or join a player room.
It's fun beating up friends.
In player rooms, a group
of players can all get together, randomly or in a party, and chat or
challenge each other to matches at will. This makes getting into
playing online a lot simpler, and quicker, as you can jump into a
match with a player, play the match and then decide whether or not
you want to play that same player again, once the match is over. The
game will still send you back to the character menu if you choose
yes, so that's a little annoying if you wanted to stay with the same
character, but you'll still be locked in with that player until you
choose to go back to the room. The other major benefit of playing in
a room, over quick matches, is that you can see the connection speed
of your opponents. Playing against someone with a full connection bar
should prove to be completely lag free, and you'll still have
bandwidth left over for voice chatting in real time.
Environment
and Graphics
There
is a sharp contrast between the quality of the cut scenes and the
combat sequences. The episodes that reveal the storyline, though
somewhat boring and predictable, are extremely vivid and incredibly
detailed, as you would expect with full motion video cutscenes. By
comparison, the fighting action isn't as spectacular, but it's still
a vast improvement over the original Mortal
Kombat or
more recent instalments in the franchise. The combat
stages aren't particularly visually-gripping either, but remember
that this is a fighting game, not an adventure RPG.
The character models
during gameplay are rather impressive. There's so much detail put
into the look of the characters and their costumes, especially for
the DC Universe characters. It appears no detail was too fine for
this video game recreation of the DC Universe characters, from each
character's costume(the lighting bolt on Captain Marvel's costume has
slight fabric folds), right down to the most minute detail of the
face (Batman's stubble is noticeable when in Klose Kombat).
The damage inflicted on
both characters is shown with torn clothes, cuts, and blood, but for
those who wish these types of games toned down the video game
violence, don't worry. Blood can be turned on or off.
The
same accommodation, however, is not provided for those opposed to
sexism in video games. Each of the four female characters sports a
pair of DDs.
Gifted in more than just the art of kombat.
The
combat stages vary in style quite a bit. There contrast between the
Earth Realm stages and the Earth-proper stages is quite noticeable,
and that's a good thing. While, as noted above, they aren't
particularly visually-gripping, they do actually feel like they are
part of a larger city, or village in the case of the Earth Realm
locations. Some of the locations look better than others. Of
particular note is the Amazon world/Earth Realm world colliding
stage. The design of the stage itself is quite cool, mixing in styles
from both universes. More eye- catching though, is the pool of water
which is separated by the “collision line”. It just stops at the
line and becomes dry land in the Earth Realm part of the stage. The
Metropolis ruins stage is also quite impressive.
Conclusion
Many improvements have
been made to the classic
Mortal Kombat fighting style,
allowing players to enjoy the latest instalment in this time-honoured
franchise. Gamers are offered a sense of nostalgia while attempting
to defeat the horde of challengers in the arcade mode, but can also
follow a plot in the new story mode. The storylines run parallel to
each other and overlap at points, but do not contradict each other,
allowing players to fight as
Mortal Kombat or DCU characters
before reaching the game's conclusion. With its new twist on classic
gameplay and high definition graphics, a decent story and a cool cast
of characters,
Mortal Kombat vs. DC Universe keeps
the franchise as frustrating and fun as ever!
As
part of the Mortal
Kombat franchise,
this game earns a 10 for all the additional battle modes, but as a
video game in general, it doesn't quite pass muster.
Gameplay: 8 Environment and Graphics: 8.5 Story: 6.5 Fun: 9