Are
you ready to become a rock legend? Do you want the major recording
label contract, the stadium tours and the millions of screaming fans?
Guitar
Hero III: Legends of Rock
might just make you think you have arrived. In this third iteration
(excluding
Rocks the 80s
)
of
Red Octane's high voltage guitar game, players get the opportunity to
take their small band out on the road to stardom, but this time with
a complete storyline to fit.
The
story starts off when you answer a call for new lead guitarist. From
there, you play a couple of small gigs until you get noticed by a
small agent, who hooks your band up with even bigger gigs and, soon
enough, a major recording label. Pretty soon, you're on your way to
play venues around the world, and even get your own music video. On
your way to becoming a rock god, you'll even meet major rock legends
like Tom Morello, and Slash from Guns n' Roses, and face off against
them in one on one battles. Of course, not all is sweet in the world
of rock, as you soon find out that your manager is more sinister than
he seems when your band attempts to refuse playing shows that don't
make any sense.
It
turns out that your manager is, in fact, the devil in disguise and is
holding claim to your lives as part of your recording contract. So
what can you do, but take him on and take him down in a final guitar
battle, simultaneously cementing your place as a rock god.
Gameplay

The Xbox 360 version box contents
|
Every
version of the game comes bundled with its own guitar controller,
although the Playstation 2 and Xbox 360 versions are also available
by themselves, for people who already have previous games from the
franchise. The difference between the guitars from the previous games
and
Guitar
Hero III
though, is that the
Guitar
Hero III
bundled guitars are all wireless (the Playstation 2 and Playstation 3
versions come with a dongle for the wireless connection). Having
played both the Wii and Xbox 360 versions of the game, I'm happy to
say that the new guitars function very nicely and give a lot of
freedom for movement. My only complaint, other than the fact that Red
Octane isn't selling new accessory guitars separately, is that both
of the guitars that came with the two Wii versions of the game I got
came with limp whammy bars. It might not seem like much, but having
to reach to an unknown location every time I try to alter a long note
can be very frustrating.
Red
Octane pulled off another bang up job on the controls and interface
for this game, with some minor adjustments from the control system in
Guitar
Hero II
.
You still play the game like playing a guitar – hold the fret
buttons and strum on the strum bar – but the added functionality
and features really add to the gameplay overall. The hammer-ons and
pull-offs now have added functionality, as going from note to note
(even when doing strings of long notes) is easier than ever. Plus,
specifically for the Wii version, the rumble and Wii Remote speaker
actually make things a little bit easier. The guitar rumbles when
you're in Star Power Mode, letting you know (if you didn't notice
that all of the notes turned bright blue) that you're in that mode
until the rumble stops. Better yet, the “missed note” sound plays
out of the Wii Remote speaker, a really nice touch. The best part
about that is that if you do miss a note in a set of quick notes,
you'll be able to easily differentiate between that sound and the
rest of the notes that are still coming.

The high def versions look so much better
One
thing I'm on the fence about is the boss battles, though I'm leaning
more towards liking it. Before some of your encores, you'll have to
face off against a major guitarist and beat him in a one on one
guitar face-off. Each guitarist has his own set battle song which you
play taking turns. In a boss battle though, Star Power becomes Battle
Power, which lets you pick up different attacks to use against your
opponents and mess them up. You have to get them to fail the song
before the end, or they'll go into Death Drain Mode, which plunges
your Rock Meter to failure without giving you any chance to fight
back. Battles function well enough, but aren't really as fun as in
multiplayer, which lets you play any song you want as a battle.
Multiplayer
and Online Play
The
franchise's best new feature, added for
Guitar
Hero III,
is the Co-op Career Mode. Finally, friends or family can play through
the entire game together, instead of one person having to open up all
of the songs in single player and then getting to play co-op later
on. Better yet, Red Octane made a special Co-op Career Mode storyline
and threw in extra songs that are specific to that mode. In fact, one
of the best set lists in the entire game is in the Co-op Career Mode.

Tom Morello rips it up
|
Yet
again, all of the offline multiplayer functions beautifully. The
Face-off, Pro Face-off and Battle modes are all great and essentially
function like the career modes, excluding the fact that you can't
flat-out fail in Face-off or Pro Face-off.
The
online multiplayer mode is a nice new touch that also functions quite
well. While online play is not new for the Xbox 360 version (which
also includes the ability to download new tracks), the Red Octane
team did a good job with getting the game to work on the Nintendo
Wi-Fi Connection, for their first game with that feature. Playing on
the Nintendo Wi-Fi Connection is essentially akin to playing offline,
except that you need to set up your own online name and find people
to play (which can actually be a problem). While lag and connecting
once you've found someone to play are not issues, actually finding an
opponent can be a bit tricky, and you'll probably have to loosen your
standards as to what modes and songs you want to play. This problem
is likely due to the fact that the game has been virtually sold out
everywhere since it released. Once it becomes more widely available,
that problem should cease to be.
Environment
and Graphics
Though
the main focus of the development of the
Guitar
Hero
franchise is making sure that the gameplay functions properly (as it
is the most important part), Red Octane has never skimped on the
graphic quality for the environments. What does seem to be lacking in
Guitar
Hero III
,
quite unfortunately, are good graphics and animations when it comes
to some of the characters.

Xavier from the Xbox 360 version
|
The
best way I can describe the way characters and animations in the game
look to me is by saying that they look like they were modeled off of
the dummies from Disney's
It's
a Small World After All
ride at Disney World. Certain characters look more like this than
others – Xavier Stone, Midori, the female lead singer and the
drummer – but it's quite noticeable nonetheless. The animations for
the drummer are especially disappointing and puppet-like. Graphically
speaking, the characters look, at best, on par to the characters in
the previous games from the Playstation 2 versions of the franchise.
Thankfully, when it comes to the high definition versions of the
game, the graphics are bumped up a notch, and the characters – even
the drummer – look more realistic.
Much
of the same can be said about the in-game environments when speaking
about the differences between the different versions of the game. The
difference though, between the environments and the characters, is
that none of the environments in any of the versions are
disappointing. Places like Shanker's Island and Mitch's Moose Lounge,
while not amazingly detailed, don't look bad. They just look better
in the high definition versions.
Sound
Aside
from gameplay, sound is one of the most important parts of a game
like this. So it's good to see that the team took the time to make
Guitar
Hero III
sound great. The sound quality for the game is fabulous, just as it
should be. Of course, that doesn't mean that everything about the
sound in the game was perfect, and I'll explain what I mean in just a
bit. Before I do though, I'll mention the good points.
The
most important sound factor in a music game is sound quality, which I
already mentioned was fabulous. The second most important sound
factor in a music game would then be the music itself, and this is
where
Guitar Hero III
really shines. I might even dare to say that this game has the best
track list out of all of the games in the franchise to date. From
beginning to end, the tracks are hits, like
Barracuda
(Heart),
My
Name Is Jonas
(Weezer),
Ruby
(Kaiser
Chiefs),
Reptilia
(The Strokes),
Black
Magic Woman
(Santana) and so many more. A large number of the tracks are even
from the original bands, not covers. That's not to say that the songs
in the game that were covers were bad, though. They were also quite
well done, just like in the previous games. In fact, all of the voice
work done throughout each of the games in the franchise has been
great, and
Guitar
Hero III
is no exception.

One of the venues on your path to rock stardom
Unfortunately,
not all of the sound in the game was good, and there were quite a few
things that needed improvement. The first issue is that of low
volume. I had noticed a similar, though not as large of an issue, in
the previous games. No matter how high you set the volume in the
game, you still have to turn up your speakers to a louder than normal
level. In
Guitar
Hero III
for Wii, the problem is even more apparent. I normally play Wii games
on my surround sound system at level 35. That is commonly a more than
adequate volume level for most, if not all, games. With
Guitar
Hero III
however, I need to raise the volume up to somewhere between levels 40
and 45 to get an adequate volume level. Every time I want to play the
game I have to turn down my volume to the regular level, start the
game, and then turn it back up, all to avoid blasting my ears off
because I might have accidentally left the volume up from the last
time I played.
The
second issue actually has to do with the surround sound itself.
Surround sound in the Wii version of
Guitar
Hero III
is virtually non-existent. I say virtually because if you were to
actually walk up to your rear speakers and put them to your ears
while playing, you would notice some sound coming out of them from
time to time. It's fine if Red Octane didn't want to include surround
sound in the Wii version, but to actually kill off even the faux
surround effect is just plain wrong. After playing three different
versions of
Guitar
Hero
on
Playstation 2 with some kind of surround, even if it was faux
surround, it just feels like something is missing when playing the
Wii version.
The
final problem with the sound is, thankfully, a minor one that I only
noticed in a couple of songs, specifically
Miss Murder
(AFI)
and
Prayer
of the Refugee
(Rise Against). It seems that at one point in each of the two songs,
specific sounds which are normally in the tracks get suddenly cut off
as the rest of the track plays. As I said, it's a minor issue, but I
did notice it.
Conclusion
Guitar
Hero III
is another great music game from Red Octane and Activision. With what
is probably the best track list since, and possibly including, the
original
Guitar
Hero,
Guitar
Hero III
will have music lovers rocking out for hours and hours on end, both
offline and online, by themselves and with friends. Even with its
flaws,
Guitar
Hero III
is still a great game, and can be enjoyed by everyone. The game's
story even includes some interesting insights on some people's views
of the recording industry.
Gameplay:
10
Environment
and Graphics: 6.5
Sound:
7.5
Story:
8.5
Fun:
9.5
Verdict:
Buy It