The
Advance Wars series has been with us North American gamers for
a few years now. Since the first Game Boy Advance release was brought
over, gamers have seen the release of three portable versions, as
well as the diversifying of the franchise to consoles with the
Battalion Wars series. What really has drawn people to these
games is the deep amount of strategy involved, mixed with the
lighthearted feel of the story. However, not a whole lot has changed
as far as the gameplay itself goes, and with that truth the
developers at Intelligent Systems decided to change up the story for
the fourth and most recent release,
Advance Wars:
Days of
Ruin.
Instead
of the usual happy go lucky theme, and bright green environments of
previous games in the series, this time the game is set in a
post-apocalyptic wasteland. Meteors have struck earth, 90% of the
population has perished, dust clouds fill the sky, blotting out the
sun, and the last remaining humans are fighting their situation and
each other for survival. While the story does get a little heavy
handed, overall it's a nice change of pace for the series, and could
inspire consumers who haven't given the series a chance, due to its
youthfulness, to pick it up.
Gameplay
The
way the game plays is very similar to previous incarnations of the
franchise. Taking the role of a newly recruited soldier, the player
must command all sorts of different land, sea, and air bound vehicles
in a war to defeat the opposing side. There are well over 20
different units which can be obtained, and each have various
weaknesses and strengths to opposing units. So while it may seem
smart to load up on the biggest badboys around, every unit has
something which can take it down as well, so diversifying is the name
of the game.
Also
important, though to a lesser extent, is terrain. There are multiple
types of terrain, including mountainous, ruins, wasteland, road, etc.
not all of which can be traversed by all unit types. Gaining access
then becomes a major part of the game. In fact, that's what transport
boats and helicopters are for. How else would you get your army to
the other side of a map when it's split in half by a lake?
Each
individual unit has an amount of health, fuel, and ammunition. While the
health is pretty easy to keep track of, it can get quite difficult to
remember to keep track of the others, even though they're thrown up
on the top screen at all times. It takes a considerable learning
curve to remember to keep track of all these things, but once it's
all figured out things do come together nicely. Refuelling and
restocking of ammunition can be done at different buildings on the
map, dependent on the type of vehicle. Health can also be regained by
resting on a building which is occupied by your forces. These
buildings play a major part in the game as well, for the more area
and buildings captured by the squad, the more money earned each turn.
This money can then be used to buy new vehicles and units, which are
absolutely essential if there is to be any hope in winning the fight.

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With
all this information at hand the game slowly brings players in by
introducing different strategies and units in different missions.
This is definitely a good thing, as otherwise players would be
greatly overwhelmed with everything they can do. And there is a whole
lot to do. In addition to the main story mode there are training
missions sprinkled throughout the campaign which can be attempted as
they are unlocked. There are also free battles against the CPU which
can be accessed from the main menu, or a second player can take the
place of the CPU and share one DS while passing it back and forth.
There's
also, of course, DS multi-card play which plays exactly as it should,
with two teams on opposing sides, no surprises there. What is new for
Days of Ruin is the online mode. For the first time in the
series' portable history gamers can take on each other anywhere
around the world. Matches are easy to jump into and find, but be
warned that other players out there are very experienced. Players can
also create new maps and upload them to the servers for download by
other players. Simply put, there is a whole lot of game to be had.
Environment
and Graphics
The
series doesn't seem to really have made any steps forward graphically
in recent years, either. It still uses flat 2D sprites on top of 2D
backgrounds, with portraits of the attacking phases shown on the top
screen. The new devastated look of the environments does serve to
change things up a bit, but overall this still looks like GBA
standard. Not to say it looks bad, because it doesn't. It's just same
old same old.
Sound
As
far as music goes, it fits the game well. It's not overpowering, but
just intense enough to keep you informed that there is a war going
on. Don't expect it to leave a major impact, though, as the same
themes repeat over and over, and eventually grow tiring. It would
also be nice if some voice found its way into the game. By now there
have been plenty of games to fully use voice acting, from
Ultimate
Spider-man
to Nintendo's own
Professor
Layton
and
the Curious Village
,
and it would really add to the experience.
Conclusion
In
the end whether
Advance Wars: Days of Ruin is for you comes
down to how much you liked the previous games, and how much you like
strategy games in general. There's no doubt this is another solid
entry in the series from Nintendo. It's just all growing a little bit
stale. If you've loved the earlier entries, you'll have a great time
with
Days of Ruin, and if not this won't change your mind.
Newcomers to the series are advised to give it a shot before buying
it, as the difficulty curve, especially online, is steep.
Gameplay:
8
Environment
and Graphics: 7
Sound:
7
Story:
8
Fun:
8
Verdict: Buy
it or Rent it