Welcome
to another edition of Video Game Bits. We'd like to extend a Happy
Halloween to our readers, those that celebrate it at least. Halloween
has been the perfect time for movie studios to release their horror
and suspense/thriller movies for some time now, and now game studios
are getting in on the act too, with Rockstar
releasing
Manhunt 2
yesterday, and EA and Namco Bandai releasing their own horror game
today
.
Here is today's Video Game Bits.
The
Hellgate is open
Electronic
Arts and Namco Bandai announced the release of
Hellgate:
London
today. The horror, action
RPG, developed by Flagship Studios, has released just in time for
Halloween and is now available at retailers across North America and
Europe. Set in 2038, in a London overrun by hordes of demons, players
must set out to save the once-great city. Players begin by creating
their own unique hero, choosing one of six character classes, each of
which features distinct gameplay styles. The game offers a deep
storyline and hours upon hours of gameplay, especially if you replay
the game using a different character type each time.
Hellgate:
London
also lets players connect
online, joining up with other survivors on a secure, client-server
environment and playing the entire story-driven campaign together for
free. Flagship is also offering a subscription service for $9.99 per
month, which will give players access to constantly updating content,
including new quests, character classes, demons, items and more.
Hellgate: London
is
available now for PC for $49.99 USD and CAD, or $59.99 USD and CAD
for the Collector's Edition, and is rated M for Mature.
Ubisoft
and NCFL celebrate National Family Literacy Day
Tomorrow,
Ubisoft, the National Center for Family Literacy (NCFL) and Meredith
Baxter will kick off a nationwide contest, called the “Great
American Word Challenge”, in celebration of National Family
Literacy Day (November 1
st
).
National Family Literacy Day is an annual event created by the NCFL
to illustrate the importance of family literacy. As part of the day's
celebration, Ubisoft will be announcing the launch of its new
vocabulary-building game,
My Word Coach
,
which is set to release next week for Nintendo DS and Wii.
My
Word Coach
is the type of game
that anyone can play to improve their vocabulary and increase
confidence in verbal expression. The game features six different
training exercises, four “Coach” personalities and a database of
over 15,000 words. The game is the latest addition to a series of
games created by Nintendo and its third parties that not only
entertain, but also improve the lifestyles of its gamers. Ubisoft
developed
My Word Coach
with the help of linguist Dr. Tom Cobb of Montreal-based McGill
University, creating the game to provide a fun and engaging way for
individuals, friends or families to increase their personal
communication skills. The game can be played alone or with teams and
encourages players of all ages to engage in a healthy and fun
activity.
Along
with tomorrow's announcement for the launch of
My
Word Coach
,
Ubisoft will begin the “Great American Word Challenge”, an online
contest th
at
will run from November 1
st
until January 31, 2008, and pits cities against one another to
measure their greatness by the depth of their vocabularies.
People
across the United States are encouraged to compete by playing an
online version of the My Word Coach video game for the chance to
establish their hometown as the city with the best vocabulary in the
country. The winning city will receive a donation from Ubisoft of
Nintendo DS systems and copies of
My
Word Coach
to local NCFL learning centers. Also, every person who participates
in the contest will be entered to win a grand prize trip for two to
Washington, D.C and have the chance to win one of two Wiis awarded
each month during the duration of the contest. For more information
on the “Great American Word Challenge”, click here.
My
Word Coach
will be available for Nintendo DS and Wii next Tuesday, November 6
th
.

|
PS3
brings Folding@home to Guinness record
Sony
Computer Entertainment Inc. announced today that, through the
participation of Playstation 3 users, Stanford University's
Folding@home program has been recognized by Guinness World Records as
the most powerful distributed computing network in the world. The
record
was initially set on September 16
th
,
as the program surpassed one petaflop, a milestone that had never
been reached before, even by a distributed computing network. In
addition to this, just a few days after the record was set, the
collective efforts of Playstation 3 users alone have brought the
Playstation 3's power on the network to the petaflop mark, on
September 23
rd
.
“
To
have Folding@home recognized by Guinness World Records as the most
powerful distributed computing network ever is a reflection of the
extraordinary worldwide participation by gamers and consumers around
the world and for that we are very grateful,” said Vijay Pande,
Associate Professor of Chemistry at Stanford University and
Folding@home project lead. “Without them we would not be able to
make the advancements we have made in our studies of several
different diseases. But it is clear that none of this would be even
remotely possible without the power of PS3, it has increased our
research capabilities by leaps and bounds.”