Games
Hands On With: Marvel: Ultimate Alliance
By Eli Green
October 29, 2006 - 11:30
Marvel:
Ultimate Alliance released for most systems this past week. It will
still be releasing for Playstation 3 and Wii next month.
Unfortunately, we haven't received a review copy yet, but thankfully,
Activision was kind enough to invite me to
Raven
Software
to check out the Xbox 360 version of the game. While I don't have a
full review to give, I've got the info on how the game works, a
little of the story and a bit of the pros and cons of the single
player and multiplayer gameplay.
Marvel:
Ultimate Alliance groups together the largest number of villains and
the largest number of heroes from the Marvel universe and pits them
against each other for the first time ever in video game history.
There are over 140 characters from the Marvel universe in the game.
Battles are fought, victories won, and somebody dies.
Players
will go up against simple minions and have to find their way through
a number of puzzles to go up against more prominent super-villains
like the Rhino. They will also have to go up against big bad guys,
and when I say big, I mean big. Galactus comes to
mind.
There are
also quite a number of popular playable
heroes
to choose from,
like
Spider-man, Wolverine and the Fantastic Four. What is more
interesting than the popular character choices, though, were some of
the other characters. Characters like Moon Knight and Dead-Pool are a
bit unexpected, but seeing them in action is fun to watch.
The
game has a lot of environments that fans of the Marvel comics will
recognize, and the story varies between parts taken from lore from
the Marvel comics and brand new storylines. If you know a lot about
the Marvel universe, don't expect the story or the characters in the
game to sync up to what's going on in the comics, because the game's
writers took bits and pieces from the lore itself and also wrote new
things.
Sitting
down with the game at Raven Software's studio, I got the chance to
take a look at some of the finer points of the game, its control
system and its overall look. The demo session started with the actual
beginning of the game. I was stunned by how beautiful the cinematics,
which were done by
Blur
,
looked. Truly some of the best computer generated images I have ever
seen, hands down. Getting into the game itself, the control style is
simple, using controls which should seem familiar to anyone who has
played an overhead camera style RPG. Using the super powers are no
more difficult than using the different strength attacks, though they
are limited by the amount of power the character has at the time and
which moves you have available overall. The nice part about it is
that you won't be limited to two or three moves because of a lack of
buttons, since the super powers can be switched on the fly.
|
The
game plays using teams of four characters at a time. Any time you're
at a SHEILD marker, you can switch the characters you want to use. I
didn't have a lot of time with the game, and with so little time to
play as different characters it was difficult to gauge just how good
of a job Raven did at bringing them to life. Captain America and
Spider-man were done very well, but Wolverine, as seems to be the
case with any game that he's in, seemed to be a bit of a
disappointment. The hack and slash style that is commonly used for
Wolverine in games is used again, though, admittedly, the team gave
him a good number of moves, so using him didn't feel repetitive.
The
experience I had playing the game ranged from good, during the normal
times of running through the levels pounding enemies to dust, to bad,
watching the stupidity of some of the computer controlled hero AI, to
great, playing multiplayer with one of the guys from the Raven
development team. In fact, the multiplayer is where the game
really
shines. There are two different modes to choose from in multiplayer –
either
arcade or co-op – both of which can be played for the entire
game. We played the
arcade mode, which I was told incidentally came
about from the development team arguing over who did better in the
levels they were playing. Arcade mode works on a points system,
allowing players to know who got the better score at the end of each
level. The competitive gameplay allows players to go against each
other and have some serious fun.
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Overall,
the look of Marvel: Ultimate Alliance was great. The controls were
simple and the gameplay was smooth. The multiplayer is actually more
fun than the single player, so I suggest playing the game with
friends, especially since up to four players can play simultaneously.
It's great to see so many characters from the Marvel universe in one
game. We'll hopefully be getting our review copy soon, so we'll be
able to bring you a full review.
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Hands On With: Marvel: Ultimate Alliance
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