Geek-Girl #1 comics review
By Leroy Douresseaux
June 6, 2018 - 17:06
Markosia Enterprises
Writer(s): Sam Johnson
Artist(s): Carlos Granda
Colourist(s): Nahp
Letterer(s): Paul McLaren
$3.99 U.S., 28pp, Color, digital edition
Geek-Girl created by Sam Johnson
“Lightning Strikes”
Geek-Girl is a comic book character created by Sam Johnson (The Almighties; Cabra Cini: Voodoo Junkie Hitwoman). It is the story a of college coed who inadvertently becomes a superhero. The character is introduced in the 2016-17 digital comics miniseries, Geek-Girl, which is written by Sam Johnson; drawn by Carlos Granda; colored by Nahp; and lettered by Paul McLaren.
Geek-Girl #1 opens at night in the skies over Acorn Ridge, Maine. Geek-Girl is flying around, talking on her phone to her BFF, Summer. She may not look like a hero, with her booty-shorts and a crop top that can barely contain her ample bosoms, but Geek-Girl is a super-heroine.
Ruby Kaye was a ordinary student at Acorn Ridge College, but then, she hears fellow college student, Jeff, bragging about “super glasses” that give the wearer “super-powers.” Ruby decides she has to try them on, and before you know it, she is a super-hero. When she sees a costumed baddie brutally beat-up Maine's resident super-heroine, “Neon Girl,” Ruby finds herself suddenly thrust into being a real superhero, “Geek-Girl.”
THE LOWDOWN: Sam Johnson sent me a digital review copy of Geek-Girl #1 some time ago, and I was recently reminded of its existence because the latest Geek-Girl miniseries is set to debut as a digital comic book available through ComiXilogy. I did peruse the PDF after I first downloaded it, and I was impressed by Carlos Granda, the artist on the series.
Granda's compositions are strong, and he is close to being ready to draw comic books for Marvel and DC Comics (if he has not already). The lettering by Paul McLaren is professional level, and Nahp's coloring is a little to incandescent, but some of the color effects look good.
Sam Johnson's story is a bit odd. Ruby Kaye wants to be just-another-girl and a superhero at the same time, but seems socially awkward. The enjoyable part of the story is watching Ruby work around her conflicts and contradictions, and there is good dramatic potential in the fact that she is blissfully naive about the fact that she is over her head and out of her league. In Geek-Girl #1, Johnson shows that he has the ability to deliver indie superhero comics that are not only good, but also have the possibility of getting better with each new episode.
I READS YOU RECOMMENDS: Fans of indie superhero comic books will find a winner in Geek-Girl.
B+
7 out of 10
www.geekgirlcomics.com
https://www.comixology.com/
“Lightning Strikes”
Geek-Girl is a comic book character created by Sam Johnson (The Almighties; Cabra Cini: Voodoo Junkie Hitwoman). It is the story a of college coed who inadvertently becomes a superhero. The character is introduced in the 2016-17 digital comics miniseries, Geek-Girl, which is written by Sam Johnson; drawn by Carlos Granda; colored by Nahp; and lettered by Paul McLaren.
Geek-Girl #1 opens at night in the skies over Acorn Ridge, Maine. Geek-Girl is flying around, talking on her phone to her BFF, Summer. She may not look like a hero, with her booty-shorts and a crop top that can barely contain her ample bosoms, but Geek-Girl is a super-heroine.
Ruby Kaye was a ordinary student at Acorn Ridge College, but then, she hears fellow college student, Jeff, bragging about “super glasses” that give the wearer “super-powers.” Ruby decides she has to try them on, and before you know it, she is a super-hero. When she sees a costumed baddie brutally beat-up Maine's resident super-heroine, “Neon Girl,” Ruby finds herself suddenly thrust into being a real superhero, “Geek-Girl.”
THE LOWDOWN: Sam Johnson sent me a digital review copy of Geek-Girl #1 some time ago, and I was recently reminded of its existence because the latest Geek-Girl miniseries is set to debut as a digital comic book available through ComiXilogy. I did peruse the PDF after I first downloaded it, and I was impressed by Carlos Granda, the artist on the series.
Granda's compositions are strong, and he is close to being ready to draw comic books for Marvel and DC Comics (if he has not already). The lettering by Paul McLaren is professional level, and Nahp's coloring is a little to incandescent, but some of the color effects look good.
Sam Johnson's story is a bit odd. Ruby Kaye wants to be just-another-girl and a superhero at the same time, but seems socially awkward. The enjoyable part of the story is watching Ruby work around her conflicts and contradictions, and there is good dramatic potential in the fact that she is blissfully naive about the fact that she is over her head and out of her league. In Geek-Girl #1, Johnson shows that he has the ability to deliver indie superhero comics that are not only good, but also have the possibility of getting better with each new episode.
I READS YOU RECOMMENDS: Fans of indie superhero comic books will find a winner in Geek-Girl.
B+
7 out of 10
www.geekgirlcomics.com
https://www.comixology.com/
Geek-Girl #1's (2016) ComiXology page.
Rating: 7/10
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Geek girls #0 is out now from Fanbabes