The Walking Dead: Michonne: In Too Deep
By Sean Booker
February 25, 2016 - 13:00
Genre: Adventure
Platform: Xbox One, PlayStation 4, PC
Players: 1
In Too Deep, the first episode to Telltale’s The Walking Dead: Michonne mini-series, follows the events of a brand new cast of characters and focuses on the struggles of one of the comic’s most intriguing survivors. Set between a lengthy gap in the books, we see what swordswoman Michonne was doing when away from the main group. This unfortunately causes a lot of the tension to be lost since the outcome is known. New visual tricks help make this series feel fresh while others tend to confuse. Unfortunately, the story feels a bit too forced and the characters’ motivations don’t come across enough to really get invested.
The biggest problem is that your motivation in the episode seems completely off. Your characters are forced into a dangerous situation based on a complete misunderstanding and no one believes. The motivation for peril seems totally forced and caused me to roll my eyes in frustration instead of buying into the tension. Along with this, because Michonne takes place between two storylines, we know that she makes it out to continue with the comic series. This also leads you to not having to worry about throwing our protagonist into dangerous scenarios since we know she will be fine. It’s hard to get invested in a choose-your-own-adventure game that won't let me have any real input to what is going on.
Michonne starts off on a rocky path mainly because of story restrictions. The accompanying characters have forced you into a scenario that should be easy enough to talk your way out of and the already written outcome limits this further. The flashbacks have promise but without a clearer connection they feel too random. The bed has been laid for - hopefully - a better episode two, but with only three episodes to this series it’s a bleak situation.
Rating: 4/10
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