DC Comics
Review: Cave Carson #6
By Philip Schweier
March 15, 2017 - 07:31

DC Comics
Writer(s): Gerard Way and Jon Rivera
Artist(s): Michael Avon Oeming
Colourist(s): Nick Filardi
Letterer(s): Clem Robins
Cover Artist(s): Michael Avon Oeming and Nick Filardi; variant by Brendan McCarthy



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I was really kind of hoping we were approaching some manner of conclusion to Cave Carson Has a Cybernetic Eye, but I am doomed to disappointment. It’s been a slow moving storyline, featuring familiar elements: a corrupt corporate entity led by a madman; a rogue hero outwitting his foes because he invented the game; and a diabolical plot to resurrect and ancient god, whose first move is to destroy anyone in his path, including his own worshippers.


What happens next in the series is anybody’s guess. The story is far from over, and at this pace, it could be another six issues before we see the end. If the artwork is any indication, artist Michael Avon Oeming is equally unenthused. It seems as if he has begun taking an easier path in his illustrations; they don’t seem as ambitious as they once did.


One aspect of this book I haven’t addressed in detail is the back-up feature. It seems aimed at older readers, capitalizing on the Super Powers line of toys and old Super Friends cartoon. I can’t say that I’m seeing much of a story here, as there seems to be sudden leaps from Point G to Point M in the overall narrative.


As I said, I’m eager for this book to reach its conclusion, or perhaps follow a new trajectory. Were I not reviewing the book, I doubt very much I’d continue reading it. I certainly wouldn’t be paying $3.99 for it.