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Review: Geometry Wars: Retro Evolved 2
By Sean Booker
October 6, 2008 - 13:00
Geometry Wars: Retro Evolved 2 is the sequel to the major hit Xbox Live
Arcade Game -
Geometry Wars: Retro Evolved. It contains the same
gameplay style you've grown to know and love but adds new modes and
ways to think about playing. With the added elements to the game and a visual overhaul, it turns out to be a game well worth your
money.
Since the launch of the last
Retro Evolved, which was one of the first
XBLA games to be released, fans have been awed by it's gameplay and
visual style. What
Retro Evolved 2 does is take the same gameplay and makes you
think about using it in new and interesting ways. Together this adds
for harder challenges, more to do, and a lot more fun. If you don't know,
Retro Evolved 2
makes you move a ship around the screen with the left analog stick while
shooting with the right analog stick. The longer you survive, the
harder then enemies become to fight off and their numbers vastly expand. If things become too
hectic, you are equipped with a set number of bombs that will clear the
screen when used.
|
Boom! |
The biggest difference between
Retro Evolved 2 and it's prequel is
the addition of Geoms. In the first
Retro Evolved you gained score multipliers by surviving longer and longer, in
Retro Evolved 2 you can collect Geoms to increase your multiplier. Geoms appear after you destroy and
enemy and with this addition, you are now able to get high scores of
unimaginable digits compared to the first game.
Retro Evolved 2 has six
gameplay modes in it. You can unlock each new mode by playing the
previous mode for a certain length of time. The first is Deadline, which
you start out with from the get go. It's basically the general
Geometry Wars style
of play, but you only have three minutes and an unlimited
number of lives. This mode is more of an introductory into the
Geometry Wars style of gameplay.
The next is King which has you unable to fire
your weapon unless you are inside small shielded areas. When inside you can
shoot as much as you like, but the areas will shrink and go away after
a few seconds. This requires you to gauge how long to stay in a
shielded area and destroy enemies before it becomes unsafe.
|
Surrounded on all sides. |
Next is
Evolved which is once again the basic
Geometry Wars game. This is mainly what the original
Retro
Evolved was, as you can go on for as long as you can survive.
The
fourth mode is Pacifism, which is much like the first
Retro Evolved's
pacifism achievement, in which you cannot shoot. This mode renders your
weapons completely useless for the entire game. You must make the
enemies follow you through small gates, passing through a gate causes
it to explode, destroying nearby enemies.
Waves is the next mode,
and it focuses on orange enemies that are on a set axis and move back and
forth between walls. By adding many of these together in a line it acts
as a wave, hence the name, and more and more of these waves are sent at you.
|
Doing the Wave. |
Sequence
is the final mode and it's nothing crazy new, it's more of a
level system. Each level has you fighting certain enemies and in
certain orders. This mode is by far the hardest and requires tremendous
skill.
The graphics have been updated since
Retro Evolved to
make them sharper and much more colorful. Destroying each enemy has it explode, shooting sparks of their color out. Combining enemy
destruction can make a wonderfully beautiful light show. Each mode also
has it's own music and modes. For example, King has the music muffled unless
your in a safe zone, while Evolved has the original theme but remixed.
The music is probably one of the best things about this game as it's
high paced and doesn't get repetitive. When you get destroyed by an
enemy the music screeches to a halt and then wipes back into play.
While using bombs causes the music to sound warped for a second.
|
Onslaught. |
The
achievements this time around are also much easier and seems to be at a
good pace between all the modes. From achieving challenges as easy as unlocking all
modes, to challenges like "rub up against all the walls in
pacifism twice". The achievements do get difficult to collect further on though. One achievement in Sequence requires you to finish in a very specific way. These will having you coming back for more as they can be crazy hard and take a number of hours to complete.
Another new update to the franchise is multiplayer. In
each mode you can play cooperatively with up to four people. There's
even a mode called co-pilot where one person will drive the ship, while
the other controls the gun. The multiplayer mode is only local, not
online, which, at first glance, can seem like a let down.
The thing is though, online multiplayer would most likely ruin this
game due to all potential lag. Any bad connection
leading to the slightest lag will cause you all to mostly screw up, or
die. This game is just too fast paced, requiring far too much split second timing and decision
making to let any lag be a factor. To counter this they have made user
high scores a huge part of this game. Each mode select screen shows the
top high scores of everyone on your friends list. Also, during each
mode in the top right hand corner you will see the highest score on
your friends list so that you have something to play towards beating.
|
Can you survive? |
Overall
Geometry Wars: Retro Evolved 2 is a great game to continue the
Geometry
Wars franchise with. If you enjoyed the first game, you will find this
perfect will all the graphical and audio updates along with the new
styles of play and gameplay modes. For 800 points ($10 US) it's
definitely worth your money and will make any
Geometry Wars fan and new
comer quite happy.
Verdict: Buy It
Rating: 10 /10
Last Updated: August 31, 2023 - 08:12