Games
X'07: Microsoft's Holiday Games Preview
By Eli Green
August 31, 2007 - 19:40
This
Tuesday, August 28
th
,
in downtown Toronto, Mike “Sock” Sokolowski and I attended
Microsoft's annual holiday preview event, “X”(insert year here).
The event is meant to show off the products, both games and
accessories, that will be arriving on store shelves in the coming
holiday season, while giving media and a few selected invitees the
opportunity to play them hands on. Aside from its own first party
games, Microsoft was also hosting third party publishers like 2K,
Electronic Arts, Ubisoft, Capcom, Activision and more. The list goes
on.
Before
Mike & I even hit the door, we could feel the high energy
atmosphere, because right outside the main entrance were two Ariel
Atom sports cars, a Ferrari and a souped-up Porsche, there to promote
Bizarre Creations'
Project
Gotham Racing 4
(v
isitors
were given the chance to ride along inside the racers as part of the
experience).
Once
inside, the energy went up from there, as the sounds of many games
being played simultaneously, and talk between media and publishers
filled the room. After a brief explanation of where everything was
from one of the Microsoft staff, we headed over to the accessories
table to take a look at Microsoft's new gear for Xbox 360. We got a
first hand look look at the new
Halo 3 Xbox 360 and spoke with
Ran Feder, product manager for Xbox 360 accessories, about the new
design, its differences compared to the current Xbox 360 models, and
about the other accessories.
The
first thing that anyone who has seen pictures of the
Halo 3
Xbox 360 will notice, when looking at it in person, is that the
design actually looks good. I, personally, was appalled by the new
design when I saw its pictures, but when I picked
up the console and
looked it over I was considerably pleased with the look. The “visor”
gold shine of the DVD drive and the trim around the HDD is quite
nice. Feder also explained to us that the new console is designed to
be more equivalent to the Xbox 360 Premium rather than the Elite
because it is meant to be more for
Halo
fans, not people looking to get an Elite. The
Halo 3
Xbox 360 has all of the same accessories as the Xbox 360 Premium, all
designed with a “camouflage” green and “visor” gold
Halo
theme. It also has one other
addition – an HDMI port.
We
also got to take a look at the new
Halo 3
Wireless
Headset (sold separately), the
Halo 3
Wireless
Controllers with artwork from Todd McFarlane (they come with a
Halo
figurine that was also designed by McFarlane), the new coloured
Xbox
360 Wireless Controllers and the Xbox 360 Messenger Kit, which comes
with a
Chatpad for easy typing use. Out of all the accessories that
Feder showed us, the Messenger Kit turned out to be the most
interesting. Its ease of use, mixed with the fact that it doesn't
interfere with gameplay and that it comes with an Xbox 360 Wired
Headset makes it a very convenient accessory.
Once
we were done taking a look at the accessories, we started towards the
Halo 3
area, but got
distracted by a strange looking Xbox 360 controller we had never seen
before. It had a big red button on top and four letter buttons going
down in a row. It turned out that this controller, one of four of the
same type on the table, was the Big Button Controller for the new
Xbox 360
Scene It?
game.
We sat down and played with another Microsoft staff member for a few
minutes. She showed us how easy it was to play the game, spoke to us
about Microsoft working towards making the
Xbox 360 a more inclusive
system, and how games like
Scene It?
are
essentially the
first steps in that process. After playing
Scene
It?
Mike & I finally made
our way
towards the
Halo 3
area, where we spoke with Bungie's Francois Boucher-Genesse, one of
the mission designers, about the game and got our asses handed to us
by a group of pro gamers in multiplayer team play. We did manage to
get some kills though, and had a great time playing, plus Mike's
Warthog handling skills were quite impressive.
Of
course, that wasn't the end of the day for us, because the first
party games were only the appetizer. We went on to play
Devil
May Cry 4
next, which, to say
the least, I was not very good at in the short time I had to play it.
Mike on the other hand ripped
through, was ripping his way through
it, while I moved on to play
Guitar Hero III: Legends of
Rock
at the Activision booth. I
got to play Weezer's
My Name is Jonas
with Peter Nowak from CBC.ca – I played on medium and he learned a
little bit about trying to play a music rhythm game on hard in a room
where you can't hear the music and have never played that track
before. Activision has seriously upgraded the game's graphics from
the previous two games, and made the entire Career Mode co-op
capable, which was a very nice touch. I'm also glad to say that the
game plays just as smoothly as
Guitar Hero II
,
if not smoother.
Having
played
Guitar Hero III
I
knew exactly what I wanted to play next, and after some careful
maneuvering around some of the other booths I managed to make my way
to Electronic Arts'
Rock Band
area.
It took a bit of waiting, but I got to
sit down and play the drums
for a bit, trying my best to keep the beat in Queens of the Stone
Age's
Go With the Flow
,
and tried my hand at singing Black Sabbath's
Paranoid
and David Bowie's
Suffragette City.
Mike
even got in on the action after we did a couple more interviews, with
Steve Frost from EA Sports Label and Shirley Chu from EA Games Label,
jamming together to OK Go's
Here It Goes Again
(Mike on the lead guitar and myself on the drums).
Unfortunately,
since EA sent someone from Harmonix to be in charge of the
Rock
Band
area, we weren't allowed to
ask about the similarities between
Rock Band
and the
Guitar Hero
franchise, but we did manage to get an answer to our question as to
why
Rock Band
for
Playstation 2 was only announced for Europe, and not North America.
Apparently Electronic Arts feels that since the Playstation 2 is
still selling so popularly in Europe, compared to North America, that
it is more worthwhile to bring the game to Playstation 2 there than
it is here. That does not rule out
Rock Band
from
being introduced here though, it just means that they haven't
confirmed it yet.
We
got to play one more game at X'07 before our day was abruptly ended
by a sudden power out in the entire building, and that game was the
new Simpsons video game. While playing, EA's Alex Charlow told me
about how this Simpsons game differs from all of its predecessors,
the biggest difference being that it isn't a disappointment for
Simpsons fans or gamers. The game has a completely original story,
which EA's development team created with the help of some of the most
notable
Simpsons writers, and there are plenty of references to the Simpsons
universe to make any Simpsons fan happy for quite some time. It's
just a shame we weren't able to hear any of the lines (the Simpsons
game was right next to the
Rock Band
area). The power went out while I was playing, and that pulled the
plug on the rest of the day's gaming for us. We decided to wait for a
bit to see if the power would come back on – Mike managed to carry
on an hour long conversation with Charlow all about the Simpsons.
Unfortunately,
one hour later, the power was still not back on and we had not played
many of the games that we were hoping to. We stayed a little while
longer, speaking to some other members of the media. I even got to
have a conversation with Ed the Sock, thanks to Shane MacDonald,
owner of EyeCraveDVD.com pointing him out to me.
Overall,
it was a great day, and we came away quite pleased with what's coming
for Xbox 360 this holiday season. As I expected, the biggest game of
the day for me was
Rock Band
.
It was everything I expected it to be, and I loved it. There are
still some minor glitches that need to be fixed before the game
releases, but we were playing a beta copy, so they were to be
expected. The biggest surprise of the day was
Scene It?
.
I was not expecting to see anything like it at X'07, and it will be
an obvious choice for Xbox 360 owners looking for family oriented
games.
That
may the end of the article, but there is still more to come. We're
still working on our video interviews from X'07, and hope to bring
them to you soon.
Last Updated: August 31, 2023 - 08:12