By Koppy Mcfad
November 17, 2007 - 03:36
The supervillains of Earth are exiled to an alien planet filled with danger where they must fight to survive. It is a bizarre premise all right. It also gives DC Comics a chance to do something with less important, but still highly-visible characters like the Flash Rogues' Gallery. Of course, once anyone bothers to think about it, the whole plotline is just full of holes. If the US government has space warping technnology, why use it for something as mundane as exiling criminals? If you are going to illegally exile supervillains, why not just execute them outright? And if you are going to exile them, why, oh why do you allow them to take their weapons with them. Never mind. This whole miniseries is just an excuse to show supervillains bickering, arguing, interacting and fighting among each other. As we have learned, from the success of "Villains United" and the "Black Adam" miniseries, readers enjoy these tales about flawed superbeings who kill, cheat, lie and use politically-incorrect language. That is part of the fun in this issue where the villains try to cooperate to stay alive while also manuvering for dominance. The art of this issue is serviceable but also looks a bit crude with many of the villains looking rather unimpressive. Still, most readers will probably want to see what happens next, especially since these villains could do almost anything in this unfamiliar environment. Three stars out of five.