By Nathan Madison
May 3, 2009 - 16:11
While the central Final Crisis story has been over for several months now, Final Crisis: Legion of Three Worlds is still going strong in this penultimate issue.
Starting immediately after the end of the previous issue, Legion of Three Worlds #4 (of 5) begins with a youthful (and very much alive) Bart Allen, Kid Flash, attacking the understandably distraught and terrified Superboy-Prime. While Superman and the three founders of the Legion are taken by the Time Trapper to do battle with him in his own realm, the last Green Lantern, Sodam Yat, and various Legionnaires from various Earths battle Superboy-Prime and his Legion of Evil. After having successfully resurrected Bart Allen, the three Brainiac 5's and several companions travel to the North Pole, to Superman's Fortress of Solitude, where a millennia earlier (and in the pages of Justice Society of America), the time-lost Legionnaire Starman left an item of utmost importance. Being alerted to the Legion's chances of victory if the Three Brainiacs are successful in their endeavor, Superboy-Prime races to the North Pole to thwart their actions. The wayward Kryptonian is too late, as the Braniacs' experiment is a success; Conner Kent, who Prime had killed years earlier in Infinite Crisis, returns to settle the score, just as the surprising identity of the Time Trapper is revealed to an astonished Superman.
One does not need to be the most die-hard of Legion fans to appreciate this work; in this reviewer's case, it was the creative team of Geoff Johns and George Perez that was the automatic lure, more so than any previous love of the Legion. Johns and Perez are able to tell a story, with both familiar and unfamiliar characters (to some), that instantly draws in the most skeptical of readers, and even piques the interest in a new (perhaps Johns-helmed) Legion series in the newly-announced Adventure Comics series.
Rating: 9 /10