By Geoff Hoppe
June 28, 2007 - 22:35
Medieval zombie warriors, witches, demons, giant wolves, house spirits, thunder gods, and a lobster-red devil with a rock for a right hand.
Senator Barbara Mikulski watches Hellboy fight.
If the above doesn’t make you salivate, I can’t help you. If it does—welcome, brother. You’ve come home.
Hellboy: Darkness Calls continues to accelerate. Issue #3 is a gothic tableaux of the highest order. Each page is invigorating, and in artist Duncan Fegredo’s hands, thirty-foot tall wolves are as appealing as 11th century Russian armor. Fegredo’s pencils reveal new possibilities for Mignola’s characteristic layouts while maintaining their distinct rhythm.
In Darkness Calls #3, Hellboy is transported to a mythical part of
I don’t have complaints, per se. I have a concern. In three issues, Mignola has reintroduced characters from four or five distinct Hellboy stories. He’s also introduced several new elements, like the witches of
It could go either way. Mignola is a brilliant but frustrating writer, a creative dynamo who often forgets to mention key details. He can condense a universe into thirty-two pages (as in The Island, #2), but he can also spin a five-issue story that leaves numerous threads hanging (Wake the Devil).
Worth the money? Yes, for eye candy reasons, and because Darkness Calls throttles ahead at jet speed. Few things will give you more pure, adrenal fun for three dollars.